Monday, January 4, 2010

Stormtroopers Helmet Not A Sculpture

This case is why I love my job, Star Wars plus copyright, it really doesn't get any better than this, unless someone out there has a copyright issue involving Firefly....?
So, here's the thing, you know that collection of Star Wars memorabilia you have hidden in the cupboard, it may not in fact be as artistic as we have come to believe (who says Angel figurines aren't art?)

In 1976 Andrew Ainsworth was approached by the makers of Star Wars (Episode IV, A New Hope) to produce stormtrooper helmets on the basis of original concept drawings produced by Ralph McQuarrie, and a clay model, which had been produced by Nick Pemberton. Ainsworth made some modifications to the design in the production process. Ainsworth kept the orignal moulds and in 2004 began using those moulds to produce helmets which he offered for sale via a website. Ainsworth had made sales of approximately US$14,500 via the website to customers in the US.
Lucasfilm brought an infringement action against Ainsworth in the US (US District Court of California) which granted a default judgment in favour of the plaintiffs and awarded Lucasfilm US$20 million in damages (consisting of $5 million for copyright infringement, $5 million for trade mark infringement and $10 million in compensatory damages). Ainsworth did not participate in the proceedings. The plaintiffs then brought an action in the UK courts seeking enforcement of the US judgment and claiming infringement under UK law.
The matter was decided at first instance by Mann J in Lucasfilm Ltd, Star Wars Productions Ltd amd Lucasfilm Entertainment Company Limited v Andrew Ainsworth & Shepparton Design Studios Limited [2008] EWHC 1878 (Ch). Mann J held that:

  • the helmets (and other elements of the uniform) were not sculptures nor were they works of artistic craftsmanship;
  • Even if the design drawings/prototypes were the subject matter of copyright, section 51 of the Copyright Designs and Patents Act 1988 provided Ainsworth with a defence, providing that: 'It is not an infringement of any copyright in a design document or model recording or embodying a design for anything other than an artistic work or a typeface to make an article to the design or to copy an article made to the design.' Further, section 52 provided a defence to Ainsworth;
  • Ainsworth had not manifested sufficient presence in the US to be amenable to US jurisdiction;
  • Lucasfilm could enforce its US copyright in the UK, granting an injunction restraining Ainsworth from advertising in or sending to the US any of the stormtrooper helmets.

The Court of Appeal, whose judgment Lucasfilm Limited, Star Wars Productions Limited, Lucasfilm Entertainment Company Limited v Andrew Ainsworth & Shepparton Design Studios Limited [2009] EWCA Civ 1328 was delivered by Lord Justice Jacob, agreed with all of these points, except that the US copyright infringement could be enforced in the UK.

On the issue of whether the helmets were sculptures, the Court of Appeal concluded, after an extensive review of authority, that 'a precise definition of that term is not possible which is why the judge has outlined a number of considerations which should act as signposts to the right answer.' Applying the various factors identified by the primary judge, the court concluded that: 'Although invented, the helmet and armour are still recognisable as such and have a function within the confines of the film as the equipment of the stormtrooper. They are, to that extent, no different from and serve the same purpose as any real helmet or armour used in a film.' Being utilitarian in purpose, neither the armour nor the helmets were sculptures. The toy stormtroopers were found to be 'mass produced plastic toys' and therefore did not qualify as sculptures either.

As the helmets were not a sculpture, the defence under s51 was therefore available to Ainsworth ie 'It is not an infringement of any copyright in a design document or model recording or embodying a design for anything other than an artistic work or a typeface to make an article to the design or to copy an article made to the design.' Further, s 52 was also available to Ainsworth,meaning that the industrial application by Lucasfilm of design drawings meant that the underlying artistic works attracted only a 15 year period of protection.

The Court refused to enforce the US copyright, concluding that infringement of copyright 'is a local matter involving local policies and local public interests', and that it may involve a clash of the IP policies of different countries. Further, the Court said to do do may invite forum shopping. Such a matter would need to be dealt with by international treaty.

Finally, the judgment makes some interesting observations about jurisdiction. The Court of Appeal asks the question; 'whether the operation of an internet website by a person (or company) based in the UK amounts to presence in the US because sales have been effected through such a website to US customers.' The website quoted prices in US dollars and pounds sterling. It also provided shipping charges to the US and Canada. The trial judge had declined to find that this was sufficient to establish US presence. (Interestingly the Court does not mention Ward Group Pty Ltd v Brodie & Stone Plc [2005] FCA 471). The Court of Appeal concludes: 'it is not possible to say that advertising into a foreign country can render the advertiser present there, as the judge himself remarked. Indeed, no case has been cited to us where the targeting of sales in a foreign country by outside sales material has been held to be presence for these purposes.'

The Court concludes (at paras 193-194):


'It is true that the internet and its uses take us into a new world, and that its existence as it were in the ether (but based on servers physically located in the real world) has in general presented novel difficulties to the law and to regulators. It is also true that a website can be both wonderfully expressive and can also, subject to change and removal, be found repeatedly at its web address. The question, however, is whether for current purposes the internet or a website are fundamentally different from other matters which have enabled business persons to present themselves and their products where they are not themselves present: such as advertisements, salesmen, the post, telephone, telex and the like. We do not believe so, and Mr Bloch has been unable to show us any material from other jurisdictions, although he has searched for it, to suggest that a different answer is necessary. (Our own researches have led us to Dow Jones v. Gutnick [2003] HCA 56, 210 CLR 575, where the internet is discussed by the High Court of Australia in the different context of defamation. However, that Court was not there driven by the revolutionary omnipresence of the internet to a view of jurisdiction which was other than answerable to well-established principles.)
On the contrary, it might be said that the sheer omnipresence of the internet would suggest that it does not easily create, outside the jurisdiction or jurisdictions in which its website owners are on established principle already to be found, that presence, partaking in some sense of allegiance, which has been recognised by our jurisprudence and rules of private international law as a necessary ingredient in the enforceability of foreign judgments.'

There are also some interesting reflections upon implied obligations to assign and equitable interests in copyright.

An interesting case, and we may not have heard the last of it, May the Force be with you!

Tuesday, November 24, 2009

Call for Papers Visions of Humanity and Videogame Cultures Oxford July 2010

5th Global Conference

Visions of Humanity in Cyberculture, Cyberspace and Science Fiction

Sunday 11th July 2010 - Tuesday 13th July 2010

Mansfield College, Oxford, United Kingdom

Call for Papers

This inter-disciplinary and multi-disciplinary project aims to explore what it is to be human and the nature of human community in cyberculture, cyberspace and science fiction. In particular, the project will explore the possibilities offered by these contexts for creative thinking about persons and the challenges posed to the nature and future of national, international, and global communities.

Papers, short papers, and workshops are invited on issues related to any of the following themes;

* the relationship between cyberculture, cyberspace, science fiction


* cyberculture, cyberpunk and the near future: utopias vs. dystopias


* science fiction and cyberpunk as a medium for exploring the nature of persons

* humans and cyborgs; the synergy of humans and technology; changing views of the body

* human and post-human concepts in cyber arts and cinema

* bodies in cyberculture; from apes to androids - electronic evolution; biotechnical advances and the impact of life, death, and social existence

* artificial intelligence and biomedia: self-organization as a cultural logic

* gender and cyberspace: new feminisms, new masculinities

* electronic persons, community and identity; cyberspace, cybercommunities, virtual worlds

* videogames and its impact on science fiction

* digital culture and interactive storytelling

* old messages, new medium: cyberspace and mass communication

* nature, enhancing nature, and artificial intelligence; artificial life, life and information systems, networked living

* human and post-human politics; cyborg citizenship and rights; influence of political technologies

* cyberpolitics, cyberdemocracy, cyberterror; old conflicts, new
spaces: elections, protest and war in cyberspace

* the state and cyberspace: repression vs. resistance

* boundaries, frontiers and taboos in cyberculture

* religion and spirituality in cyberculture

* technology vs. the natural? cyberculture and the green movement

The Steering Group welcomes the submission of pre-formed panel proposals. 300 word abstracts should be submitted by Friday 15th January 2010. If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 28th May 2010.
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2nd Global Conference

Videogame Cultures and the Future of Interactive Entertainment

Wednesday 7th July 2010 - Friday 9th July 2010

Mansfield College, Oxford

Call for Papers

This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish.

Papers, presentations, workshops and reports are invited on any of the following themes:

1. Videogames and Gaming

Theories and Concepts of Gaming. Identifying Key Features and Issues.
Critical Theory for Videogames: Moving past the Narratology/Ludology Debate.

2. Videogame Cultures

Emerging Practices in Online and Offline Gaming. Social Dimension of Online Gaming and Presence in Virtual Worlds. Videogame Modifications.


3. Ethical Issues in Videogames

Videogames for children. Depiction of Violence, Sex, Morality and their relation to Maturity. Propaganda Games. Censorship.

4. Videogame Technologies and the Future of Interactive Entertainment


New Forms of Interaction, Immersion and Collaboration in Videogames.
The Role of Innovative Interfaces.

4. Reception, Temporality and Video Games

Player Generations. Old Originals vs. Retro games. Indie Games and Low-Tech Aesthetic.

5. The Relations between Cinema and Videogames

Crossmedia and Transmedia Approach to Videogames. Cutscene Production. Machinimation. Interactive Storytelling.

6. Art and Experimental Games

The Aesthetic Aspects of Videogames. Performative Use of Videogames.
Art-Mods.

7. Serious Games and Virtual Worlds

Social Impact Simulations. Educational Use of Videogames. Documentary Videogames. Political Issues.

The Steering Group welcomes the submission of pre-formed panel proposals. 300 word abstracts should be submitted by Friday 15th January 2010. If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 28th May 2010.

Wednesday, November 4, 2009

Avatar's Freedom of Speech? No way says US Federal Court...

It appears that Erik Estavillo, the unsuccessful plaintiff in Estavillo v Sony Computer Entertainment America, 2009 WL 3072887 (ND Cal Sept 22, 2009) has decided to appeal that decision.
Estavillo was banned from the Sony Playstation 3 Network due to violations of the Sony ToS regarding use of the Network, with respect to his use of the public forums (allegedly due to verbal comments made by him while playing 'Resistance'). Estavillo claimed that this ban violated his free speech rights under the First Amendment.
In the brief judgment (so brief it would make my students cheer with joy!) Judge Ronald Whyte stated:
'Sony's Network is not similar to a company town. The Network does not serve a substantial portion of a municipality's functions, but rather serves solely as a forum for people to interact subject to specific contractual terms. Every regulation Sony applies in the Network is confined in scope only to those entertainment services that Sony provides. Although the Network does include "virtual spaces" such as virtual "homes" and a virtual "mall" that are used by a substantial number of users...these "spaces" serve solely to enrich the entertainment services on Sony's private network. In providing this electronic space that users can voluntarily choose to entertain themselves with, Sony is merely providing a robust commercial product, and is not "performing the full spectrum of municipal powers and [standing] in the shoes of the State.'
This characterisation may come as a disappointment to some who had been theorising that virtual worlds could be treated as a company town for First Amendment purposes, see, for example, Jack Balkin's 2004 article
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds.
(see also his more recent article on The Future of Free Expression in a Digital Age for an updated approach to these issues.)
This is not the end of the story and the outcomes will be watched with interest.

Monday, October 19, 2009

new article on governance of virtual worlds

The new edition of Journal of Virtual Worlds has been released, and it deals with 'Technology, Economy and Standards'. My article
Piracy vs. Control: Models of Virtual World Governance
and Their Impact on Player and User Experience
appears in the Journal along with many excellent articles and think pieces. It examines issues arising from various governance models of virtual worlds, with a specific examination of the fascinating world of EVE. I look forward to the continuing analaysis of this important area.

Monday, September 21, 2009

Sex Bed generates Class Action Claim

Eros LLC (the company owned and operated by Kevin Alderman/Stroker Serpentine in SL) and Shannon Grei have filed a class action complaint against Linden Lab with respect to a range of claims in trade mark and copyright. The Plaintiffs allege that Linden Lab has 'directly and secondarily violated the intellectual property rights of Plaintiffs and other Second Life Proprietors.' The essence of the claim is that Linden directly and secondarily infringes the trade marks of Eros, by using Eros's marks to sell infringing virtual goods in Second Life, and directly and secondarily violates the copyright of Grei by reproducing and displaying her copyright works within Second Life and by materially contributing to and supervising (sanctioning and benefitting from) the infringing conduct of others with Second Life.
The complaint emphasises the claim that Linden benefits from the infringing conduct by deriving revenue from the sale, use and display of infringing items.
The claim reflects the frustration of Kevin Alderman (or is it Stroker Serpentine?) that he has previously been compelled to take parties to court over infringements with respect to his SexGen bed and other intellectual property with little practical consequences. The claim alleges that there is much more that Linden could do to prevent the extensive trade in infringing items. Specifically, it claims that although infringement is prohibited by the Second Life Terms of Service and may be the subject of a claim under the Digital Millennium Copyright Act (DMCA) Linden does little to supervise or enforce any DMCA claims. Further, the DRM protection running in Second Life 'is easily circumvented and hopelessly ineffective'. Interestingly, the claim explains how those wishing to avoid DMCA liability can simply avoid compliance by creating a new account and loading the content under their new account name. Further, many content creators in SL are reluctant to bring a DMCA claim as it requires disclosure of their RL identity. The claim draws the analogy of a flea market where pirated goods are openly and cheaply available. The claim also forcefully makes the point that due to the small value of transactions in Second Life in terms of RL currency the cost of bringing individual legal actions is prohibitive, allowing infringement to continue unabated.
The claim makes interesting reading for those interested in the technical and legal operation of Second Life and provides an interesting argument regarding the limitations of the DMCA safe harbour scheme. It discusses the practical application of CopyBot and other copying programs.
See the coverage at Massively for more commentary.

Tuesday, September 1, 2009

Gov 2.0 Roadshow: visit to Adelaide

Last night I attended the Adelaide leg of the Government 2.0 Taskforce Roadshow, intended to provide the public with the opportunity to comment on the Issues Paper and the work of the Gov 2.0 Taskforce. It was chaired by Nicholas Gruen, and the other Taskforce members in attendance were Alan Noble and Glenn Archer. Nicholas began by outlining his vision for the work of the Taskforce including: changing the default position in government to access to data being open unless it is determined for good reason that it should be closed, rather than the current 'closed' default position, and the encouragement of digital engagement with government through Web 2.0 techniques and the the opportunities and challenges in doing this.
The process aims to produce a Report by mid-November but this is currently looking unlikely, due to workload and time taken with the process thus far. The Taskforce has until 31 December to report.
Much of the discussion revolved around issues related to authentication and identity, apparently not an issue raised at any of the other Roadshow meetings. There was some debate regarding what aspects of identity and authentication were in fact Web 2.0 issues.
I was most impressed by Nicholas' discussion of 'engineering for serendipity'. Acknowledging that perfect co-operation between all arms of government was unlikely (at least in our lifetime) it was important to facilitate and design mechanisms that would at least encourage and support those willing and able to engage with technology to increase the potential for such interaction.
Predictably there was also a little cheering for the wonders of Creative Commons and its promise of freeing up material for innovation. (Here insert a little bit of standard lawyer bashing to the amusement of the audience). Again the mantra is free the information and innovation will follow. There was no time to get into a debate about ownership, access and use, and the differences between the three. However, we will need to be careful that these are identified and separated in any work following on from the report of the Taskforce, when it is produced.
The conclusions of the meeting were that there is a clear need for cultural change, due to the resistence both institutional and personal by many to the adoption of new technologies. This is particularly true in the public sector.
Finally, asked what academic input would be sought be the Taskforce Nicholas somewhat disappointingly said that academics do not appear to be on top of the game in this area (perhaps due the institutional restraints referred to above? and the need to publish in arcane journals??) Rather 'quasi-academics' (his term not mine) like Clay Shirky were doing all of the interesting work. Perhaps the academics need a change of culture too?
So apart from feeling a litttle wounded on account of being both a lawyer and an academic, it was an interesting experience. We still have a lot of work to do, but it was good to see that the members of the Taskforce were well across the issues and quite passionate about their task.

Monday, July 27, 2009

Government 2.0 Taskforce Issues Paper

The Government 2.0 Taskforce, charged with the task of 'finding ways of accelerating the development of Government 2.0 to help government consult, and where possible actively collaborate with the community, to open up government and to maximise access to publicly funded information through the use of Web 2.0 techniques' is seeking your input. They are seeking comments and feedback on the Issues Paper, released on 23 July 2009.
Input must be received by the Taskforce by start of business Monday 24 August 2009.
Key issues are:
  • access to and use of public sector information
  • access and innovation
  • online engagement

The taskforce will provide a final report on it activities and achievements by the end of 2009, so if you have a contribution to make to this consultation act quickly!