Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

Monday, September 16, 2013

Journal of Virtual Worlds Research: Legal and Governance Challenges

The latest issue of Journal of Virtual Worlds Research is hot off the (virtual) press. Over the past twelve months, virtual world gurus Dan Hunter and Greg Lastowka and I have assembled a diverse collection of virtual world and law pieces. Notably it is also the ten year anniversary of Lastowka & Hunter's "The Laws of the Virtual Worlds"  (2004)  California Law Review 92(1) (available here). The collection shows us how large this area of study has now become and how much work there reamins for us to do and virtual places to explore. Enjoy!

The collection consists of:

Table of Contents

Managing Editor Corner

What Should Atomic and BITonic Learn from Each Other?PDF
Yesha Sivan

Issue Editors' Corner

EditorialPDF
Melissa de Zwart, Dan Hunter, Greg Lastowka

Peer Reviewed Research Papers

Authorship in Virtual Worlds: Author's Death to Rights Revival?PDF
Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz
Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case StudyPDF
Nicolas Suzor, Darryl Woodford
The Iron LawPDF
William Sims Bainbridge
Blazing Trails: A New Way Forward for Virtual Currencies and Money LaunderingPDF
Michael P. Bombace
Dutch Supreme Court 2012: Virtual Theft Ruling a One-off or first in a Series?PDF
Arno R. Lodder
Magic Modders: Alter Art, Ambiguity, and the Ethics of ProsumptionPDF
Aaron Trammell



Friday, August 27, 2010

Digital Interactive Symposium Part 2

And we are back, after some coffee..
my paper on governance and contract issues, which I will post later. Then... another Aussie in the form of...
Nic Suzor: protecting autonomy and legitimacy
Emphasising that online worlds are based on community, online play is emergent. Line between public and private space become blurred: social spaces. EULA is there to protect rights of the provider, real disconnect between EULA and ongoing community regulation as a day to day issue. Gulf causes legitimacy problems. How can we have regulation and autonomy at the same time?
Koster's Bill of Rights, difficult to have universal rights. Universality is v v difficult when you are dealing with virtual communities. The important part is process, not substantive rights. So look to the Rule of Law! similar principles should apply to virtual communities. Tendency to reserve as much power as possible in the contractual terms and leave leniency to admin team.
Rules should be clear known and predictable, eg machinima rights. Problem is disconnect between laws and community norms. EULA may break on these points. Not as strong as we currently believe.
If communities are to be governed by contract, contract should be informed by governance theory.
Contractual terms are more likely to be enforceable if they are clear and consistent with practice. Lawyers need to talk to developers and customer service teams.
I concur!
Julian Kucklich: consent in context, and virtual world governance OR 'the virtual IS the normal'
Discussion of commodification of virtual worlds, and way in which items are manifested in physical terms.
Property and intellectual property not equipped to deal with the virtualisation issue. CC doesn't actually solve these problems because still built on traditional copyright (yep, I agree).
Utopian part of talk (self-described): bees swarming over the globe, like intellectual creation, pollinating and feeding from a range of plants etc, diversity. Result is global sustainability and diversity. This makes sense as greater diversity of flowers for bees in the city, whereas in the country you have limited gene pool of plant life. Will Self 'Inclusion' read this as it is also about bees.
Virtual world providers have a lot of data about their citizens. How can you govern production when it does not take place in a traditional territory? by a virtual population?
what is an avatar? not a representation but rather a multiplicity of identity shards. How does law deal with the change in the concept of the individual? Republican model becomes empirical, aggressive intellectual property regimes have been exported across the world eg Farmville.
That was the utopian excursion, so now some pragmatics: divide between people who want to reinvent everything and those who want to reuse existing paradigms, neither is possible.
Microtransactional model: q if this may be applied?
okay, lovely lunch break and apparently a bit less academic stuff this afternoon...!
Andy Moseby, Business Models in Virtual Worlds
wow, Zynga, has serious cash! and is buying up game coys by the handful.
lots and lots and lots of money pouring into games, social networking games are increasing as % of market share.
What do investors look at in acquiring targets? Discussion of various revenue streams and the likely income, what excites investors will be advertising models, large player base, etc but the big winner is virtual transactions: virtual goods, P2P trading, UGC and inviting friends. Herein lies the tension with what users what.
Revenue model changes game design eg quick kill/ short life for games where you have to insert coins. Farmville is based on the premise that random rewards will keep people coming back, like slot machines. Small games with social element are proving very attractive to investors because smaller less risky investment.
Dr Abbe Brown: Dispute Resolution and Virtual Property
What sort of disputes may arise in the VW context? broad range of existing legal issues. Interesting q: are the guilds in WoW cartels? what about abuse of dominant position? Discussion of the various parties to the types of disputes that might arise in vws, what will they fight about: money (real or virtual) mandatory action (will it be available, ie are damages an adequate remedy), remaining in the game. Likely to be more gamer-gamer disputes. Look at the existing forms of alternative dispute resolution eg UDRP, wikipedia. eBay Square Trade etc
Have we evolved a bit now, recognising that there WILL be disputes and they need to be resolved, rather than thinking that it is a utopia and there won't BE any disputes. EvE has the Caldera Tribunal and the CSM eg POS Bug.
Jas Purewal: Dispute Resolution and Virtual Goods (@gamerlaw)
What is the fuss about virtual goods?
Crystal Palace Space Station in Entropia Universe, sold for for $330,ooo in Dec 2009.
Farmville, 60million active monthly users.
US market expected to be $1.6bn in 2010.
but legal status of virtual goods remain unclear, consumers feel that they have ownership, this disconnect is a recipe for disputes. Hawaii case Smallwood v NCSoft (known as the game addiction case) claiming compensation for remaining game time and game assets. Also Zynga recently shut down Street Racing, and had to offer some compensation due to public pressure, but that was virtual currency in other Zynga games. It is possible there will be some litigation related to this.
Vaguely useful to look at cases on software, regarding whether they are goods or services, but these are inconclusive.
Interesting discussion of developments in the East, Vietnam pronounced in April 2010 that virtual items are not assets.
Then he presented a very useful practical checklist for developers, including need to develop an exit strategy.
A great session, thought provoking and interesting and proving how important these issues are now.

Wednesday, November 4, 2009

Avatar's Freedom of Speech? No way says US Federal Court...

It appears that Erik Estavillo, the unsuccessful plaintiff in Estavillo v Sony Computer Entertainment America, 2009 WL 3072887 (ND Cal Sept 22, 2009) has decided to appeal that decision.
Estavillo was banned from the Sony Playstation 3 Network due to violations of the Sony ToS regarding use of the Network, with respect to his use of the public forums (allegedly due to verbal comments made by him while playing 'Resistance'). Estavillo claimed that this ban violated his free speech rights under the First Amendment.
In the brief judgment (so brief it would make my students cheer with joy!) Judge Ronald Whyte stated:
'Sony's Network is not similar to a company town. The Network does not serve a substantial portion of a municipality's functions, but rather serves solely as a forum for people to interact subject to specific contractual terms. Every regulation Sony applies in the Network is confined in scope only to those entertainment services that Sony provides. Although the Network does include "virtual spaces" such as virtual "homes" and a virtual "mall" that are used by a substantial number of users...these "spaces" serve solely to enrich the entertainment services on Sony's private network. In providing this electronic space that users can voluntarily choose to entertain themselves with, Sony is merely providing a robust commercial product, and is not "performing the full spectrum of municipal powers and [standing] in the shoes of the State.'
This characterisation may come as a disappointment to some who had been theorising that virtual worlds could be treated as a company town for First Amendment purposes, see, for example, Jack Balkin's 2004 article
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds.
(see also his more recent article on The Future of Free Expression in a Digital Age for an updated approach to these issues.)
This is not the end of the story and the outcomes will be watched with interest.